Guide
General Gameplay Guides
Comprehensive walkthroughs explaining core turn speed mechanics, grid placement strategies, defensive stat caps, and status effect interactions.
- 5
- Guides
- Updated
All Guides

Beginner Guide: Modes, Grid Building, and Fusion
Dungeonbound beginner guide covering incremental vs roguelike modes, backpack grid placement, combat stats, fusion rules, and early run progression.

Combat Guide: Speed, Statuses, and Grid Triggers
This Dungeonbound combat guide breaks down auto-battle speed calculations, status effect stacking, block mechanics, and grid layout trigger order.

Death Penalty Guide: What Happens When You Die?
Dungeonbound death penalty rules depend on your mode: incremental runs keep all loot and progress, while roguelike climbs wipe builds upon losing five hearts.

Permanent Upgrades Guide: How Progression Works
Dungeonbound permanent upgrades let you spend gold and skill points on stats, grid space, and hero unlocks across incremental campaign runs.

Status Effects: Mechanics and Build Synergies
Dungeonbound status effects dictate combat pacing, damage over time, and stat scaling. Here is how poison, bleed, terror, charge, and regen function.
Videos
Quick Answers
Guide FAQ
How does speed govern combat order in Dungeonbound?
Speed sets attack frequency around a baseline of 10, with points above or below 10 calculated at half-weight to create incremental shifts in turn cadence. Read the guide
Does poison damage hit shields or health first in Dungeonbound?
Poison ignores block pools completely, applying direct damage per stack straight to the unit's health bar. Read the guide
What is the maximum dodge cap in Dungeonbound?
Dodge calculates at full value up to 35 percent before heavy diminishing returns apply, and it never reaches 60 percent. Read the guide





