Modes
Game Modes and Rules
Breakdowns of the persistent Long Haul campaign, the five-heart roguelike Climb ladder, co-op multiplayer, and daily challenges.
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All Guides

Incremental Mode: The Long Haul Guide and Mechanics
Dungeonbound incremental mode lets you keep loot, gold, and upgrades after dying. Here is how hero progression, fusing, and descents work.

Dungeonbound ranked climb: How Floor 8 Promotion and Rivals Work
Dungeonbound ranked climb pits your backpack build against asynchronous player ghosts. Learn promotion rules, floor 8 requirements, and heart penalties.

Roguelike Mode: The Climb and Ranked Rules
Dungeonbound roguelike mode tasks players with surviving The Climb across 5 hearts, asynchronous PvP rivals, and ranked floor 8 milestones.
Videos
Quick Answers
Modes FAQ
What is the penalty for dying in Dungeonbound incremental mode?
There is virtually no penalty in The Long Haul; your current floor run ends, but you return to the hub with all collected items, gold, and levels.
How does asynchronous multiplayer work in The Climb in Dungeonbound?
Clearing floors uploads a snapshot of your hero, equipment grid, and runes into a global pool for other climbing players to encounter as automated rivals. Read the guide
What are the five descents in Dungeonbound's incremental campaign?
The campaign features The Mudking Warrens, Bonevault Crypts, Chittering Deep, Infernal Court, and Wyrmroost. Read the guide









