Dungeonbound characters are divided across two distinct play modes: a permanent 7-hero roster for the incremental campaign mode (The Long Haul) and a roster of 32 unlockable specialist heroes designed for the roguelike mode (The Climb). Developed by louidev, the retro auto-battler tasks each character with clearing monster-filled dungeon floors by optimizing a backpack-style inventory grid, triggering synergies, and spending earned resources on persistent upgrades.
Because hero progression, inventories, and mechanics differ substantially depending on which mode you launch, understanding how class selection and character affinities operate is critical before descending into the depths.
Incremental Campaign Heroes (The Long Haul)
In The Long Haul, Dungeonbound features seven core heroes. Progression in this mode is completely independent: each hero maintains their own gold pouch, character level, inventory unlocks, and skill tree purchases. Switching between heroes never wipes or overwrites the progression of another character. Defeat in this mode does not destroy your build; you retain all collected loot, character levels, and permanent stat boosts when returning to the hub.
| Character | Primary Combat Profile & Mechanics | Confirmed Kit Details |
|---|---|---|
| Warrior (Fighter) | Physical damage, high base health, and heavy armor/block utilization. | Starts as the introductory character; scales heavily with flat attack, weapon adjacency, and shields. |
| Mage | Ranged elemental damage using dedicated Mana pools. | Features three separate elemental subclasses; spends Mana on attack triggers to amplify damage and combat buffs. |
| Rogue (Thief) | High agility, Dodge scaling, multi-triggers, and rapid attack speed. | Starts with low base attack (3) but scales rapidly through enrage stacks, poison ticks, and critical strike chance. |
| Alchemist | Status effects and consumable management. | Specializes in brewing, enhancing, and fusing potions directly into combat builds. |
| Paladin | Sustained survival, defensive shielding, and Holy synergy. | Combines high base HP and block recovery while dealing amplified damage through holy-tagged gear. |
| Monk | Unarmed/rapid-hit pacing and defensive sustain. | Unlocks through campaign progression; builds around speed and sustained combat triggers. |
| Archer | Precision strikes and ranged weapon scaling. | Relies on ranged weapon placement and trigger bonuses to pierce enemy ranks before taking damage. |
Mage Subclasses and Elemental Affinities
The Mage is unlocked through the central upgrade tree using skill points. Unlike purely physical classes, the Mage utilizes Mana during battle (such as spending 3 Mana on an attack to gain active damage and regen chances) and divides its progression across three distinct elemental subclasses:
- Fire: Focuses on burn stacks, detonating enemy burn damage in burst windows, and aggressive offensive scaling.
- Frost: Focuses on freeze procs that disable enemy equipment slots or force foes to skip attack turns.
- Lightning: Utilizes chain-lightning mechanics that bounce bonus damage across equipped enemy gear up to four times.
Progression and skill purchases are tracked separately for each Mage subclass. Players can respec their magical strategy simply by toggling between Fire, Frost, or Lightning without resetting their character levels or re-spending spent currency.
Roguelike Specialist Heroes (The Climb)
The Climb is Dungeonbound's roguelike mode, offering a separate pool of 32 specialist heroes to unlock. Unlike the incremental campaign, a climb is a self-contained run where each specialist enters the dungeon with a unique passive ability and set tag affinities.
In this mode, you manage five shared hearts across the descent. On each of the first five floors, you select one relic out of three options to modify the run's rules. If you lose all five hearts to regular dungeon encounters or asynchronous PvP rival builds (player ghosts such as community-encountered "Jerry" builds), the character build is permanently destroyed. Reaching floor 8 earns a rank promotion, while dying before floor 8 results in a demotion.
Playtests and official data confirm several specialist heroes available in this mode:
- Flame Knight: Starts with elevated block chance, bonus starting gold, variable base stats, and affinities for Fire and Metal gear.
- Fire Angel: An offensive fire specialist designed around burn accumulation and aerial tempo.
- Grave Warden: Built around Undead and Frost tag affinities, combining crowd-control freezes with death-scaling survivability.
- Gale Dancer: Leverages Wind and Beast gear affinities to stack rapid attack speed and multi-trigger chains.
- Crusader: Combines Metal and Holy affinities to turn heavy armor defenses into radiant damage output.
- Gutter Rat: A low-profile specialist utilizing Dodge bonuses, evasion counters, and physical scrap synergies.
- Storm Caller: Focuses on electric procs, lightning cascades, and rapid stagger application.
Hero Progression and Permanent Upgrades
Every character in The Long Haul upgrades their capabilities back at the hub using two main currencies: Gold earned from monster drops and chests, and Skill Points (SP) gained upon leveling up.
Upgrades are distributed across five primary branches:
- Damage: Flat attack increases (such as Brutal Strikes and Honed Edge), critical strike rating, execute thresholds (e.g., +25% damage against enemies below half health), and tempo breakers against faster targets.
- Defense: Base block maximums, block recovery percentage, flat armor, physical damage absorption, and Dodge chance up to soft caps.
- Sustain: On-hit life steal, battle-start regeneration stacks, health restored per kill, and status cleansing probabilities.
- Economy: Increased gold drops per kill, shop purchase discounts, and enhanced luck ratings that reroll loot drops for higher rarity.
- Unlocks: Class unlocks (such as the Mage), additional weapon slots, and backpack grid expansions that widen the equipment board.
Because grid space dictates how many items, weapons, shields, and adjacencies you can trigger during the speed-based turn order, buying grid expansion tiles for your specific hero is just as vital as increasing flat attack stats.
Frequently Asked Questions
Do characters share gold and gear in Dungeonbound?
No. In the incremental campaign mode (The Long Haul), all seven heroes maintain completely separate gold balances, inventory bags, and skill trees. Gear picked up on your Warrior cannot be placed into the inventory of your Mage or Rogue.
How do you unlock the Mage in Dungeonbound?
The Mage is unlocked through the permanent upgrade interface in the hub. After completing runs and earning skill points and gold with your starting character, you can spend points on the central Mage unlock node to make the class playable.
How does class speed work during combat?
Combat turns in Dungeonbound are fully automated and dictated by your hero's speed attribute. A baseline speed of 10 represents standard turn cadence. Points above 10 increase your attack frequency, while points below 10 slow your swings down, with each point away from 10 weighted progressively to keep turn order balanced.











