Dungeonbound incremental mode, officially named The Long Haul, is a persistent progression campaign where defeat never wipes your character clean. Unlike the roguelike Climb mode where lost hearts reset your build, dying in incremental mode sends you straight back to the hub with your gathered loot, earned gold, levels, and permanent stat upgrades intact.

Developed by louidev, Dungeonbound combines retro first-person auto-battling with backpack-style grid inventory management. In the incremental campaign, your progression is measured in dungeon floor depth and continuous power scaling rather than single-run survival.

How Incremental Mode Works in Dungeonbound

In incremental mode, the core gameplay loop revolves around diving into monster-filled depths, fighting turn-based auto-battles dictated by speed stats, gathering gear, and retreating to the hub either through defeat or by clearing floors.

The structural differences between Dungeonbound's two primary game modes include:

FeatureThe Long Haul (Incremental Mode)The Climb (Roguelike Mode)
Hero Roster7 campaign heroes32 unlockable specialists
Death PenaltyKeep all loot, gold, levels, and gearBuild destroyed; only rank carries over
Health SystemStandard HP and block pool5 shared hearts across the run
MultiplayerPurely campaign dungeon divingAsynchronous PvP against rival player snapshots
Progression Goal5 set descents and permanent hub growthReaching floor 8 for rank promotions

Because your gear and gold remain with your hero upon defeat, you never lose high-tier items or legendary drops when a run ends abruptly against deeper floor encounters.

Incremental Campaign Heroes and Independent Progression

The Long Haul campaign features seven distinct playable heroes:

  • Warrior (Fighter)
  • Mage
  • Rogue
  • Monk
  • Archer
  • Alchemist
  • Paladin

Every hero maintains an independent progression track. Gold, hero level, equipment, and purchased skill tree nodes belong strictly to the character that unlocked them. Switching from a fully upgraded Warrior to a newly unlocked Mage starts the Mage at base equipment and their own gold balance, ensuring that progress on one character is never overwritten or lost while playing another.

Specific heroes also feature custom subclass tracks. For example, the Mage can select between Lightning, Frost, or Fire affinities. Each subclass keeps its own purchased upgrades, allowing you to respec playstyles by swapping affinities without starting your progression over.

Hub Upgrades, Gold, and Skill Points

Returning to the hub gives you access to a skill tree featuring over 400 permanent upgrades categorized across five disciplines:

  1. Damage: Flat attack increases, critical strike chance, and execution damage bonuses against high- or low-health foes.
  2. Defense: Base block value increases, block recovery scaling, and dodge chance increments.
  3. Sustain: Health regeneration, life steal bonuses, and percentage-based healing on attacks or successful dodges.
  4. Economy: Gold dropped per enemy kill, reduced shop prices, and cheaper shop rerolls.
  5. Unlocks: Expanded grid rows and character unlocks such as the Mage or Alchemist.

Progress requires balancing two distinct resource types:

  • Gold: Earned from defeating enemies, selling unwanted equipment, or opening dungeon chests. Gold pays for basic numerical upgrades in the hub, shop purchases, rerolls, and grid slot expansions. Grid slot expansion costs scale upward as you open more tiles.
  • Skill Points (SP): Earned through character leveling and specific milestones. Skill points are required to buy specialized talent nodes, such as unlocking new backpack rows or high-tier offensive abilities like Brutal Strikes and Titan Sage.

Grid Inventory, Merging, and the Fusion Forge

Dungeonbound uses a grid-based inventory where item placement directly controls combat effectiveness. Combat runs automatically based on speed, with turns sweeping across your board to activate items in sequence.

Within incremental runs, gear progression relies on several specific upgrade stations:

  • Duplicate Merging: Identical items found in the dungeon can be merged directly into higher-level versions, scaling up to level 10.
  • Upgrade Altar: A dungeon shrine where placing an item upgrades its level, boosting its raw attack, defense values, and trigger power.
  • The Fusion Forge: Allows you to place two items into forge slots to meld them into a hybrid piece. A weapon placed as the parent item will forge a hybrid weapon that inherits affixes, damage bonuses, and passive triggers from both parent components.
  • Dismantling Bench (Grinder): An interactable station where an item can be permanently destroyed to absorb its base attributes (such as flat attack or speed) directly into your character.
  • Runic Pedestals: Ground runes placed directly onto your grid loadout. Every cleared floor blesses whatever gear sits atop the rune, adding passive enhancements like bonus block or status-inflicting properties upon activation.

Tag synergies also influence your board. Equipping multiple items sharing an elemental or thematic tag (such as Earth, Vampiric, Frost, or Arcane) activates passive set bonuses, including amplified base block, life steal percentage, and bonus damage.

The Five Dungeon Descents

Incremental mode tasks players with conquering five distinct underground environments, each concluding with an area boss:

  1. The Mudking Warrens: The introductory descent filled with kobolds, orcs, and brute folk, culminating in encounters like the Mud King.
  2. The Bonevault Crypts: A descent populated by skeletons, restless dead, curses, and cold-based enemies.
  3. The Chittering Deep: A zone featuring beasts with exceptionally large health pools requiring sustained damage setups like bleed and poison.
  4. The Infernal Court: High-damage demonic encounters featuring heavy burn applications and high critical strike rates.
  5. The Wyrmroost: The deepest dungeon sector guarded by dragons, culminating in bosses like the Twin-Headed Fire Dragon.

Frequently Asked Questions

Do I lose my items if I die in Dungeonbound incremental mode?

No. In incremental mode (The Long Haul), dying or abandoning a run allows you to keep all gathered inventory, equipped items, collected gold, and character levels.

Can my Warrior share gold or gear with my Mage?

No. Progression is strictly hero-specific in the incremental campaign. Gold balances, grid expansions, and equipment inventories do not transfer between different character classes.

How does weapon equipping work on the grid?

Most builds restrict the character to wielding one primary weapon piece on the equipment board. Extra weapons collected during a run are generally stored in the lower bag, merged at the Fusion Forge into your main weapon, or sold to vendors for gold.

What happens when you fuse items at the Fusion Forge?

Fusing combines two pieces into a single hybrid item that inherits stats from both parents while taking up the inventory footprint of the resulting item type. However, fusing an item can alter or reset individual upgrade levels, so players must verify the previewed stat changes before confirming the fusion.